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Sep 08
2010
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I had the opportunity to visit Berlin last week and attend the IFA show --- a trade show for the European market. It offered a glimpse into the bizarre world of 3D TV which is about to land in the US just in time for the holidays. Exhibitors included TV makers, PC notebook makers, phone makers, camera makers --- if it has a screen, you can bet there will be a 3D version.
Digital 3D is created with two images that are slightly offset from one another; to capture 3D you need two cameras. Viewing 3D requires special glasses that give the appearance of depth to the slightly offset images. Without the special glasses, 3D TV looks like your world might look if someone slipped a mickey in your drink.
Walking the floors of IFA was like being in a Blues Brothers movie --- a sea of dark glasses. Here, in no particular order are reasons that 3D is not very pretty yet.
It's Uncomfortable: Glasses are heavy, possibly headache inducing. People who already wear glasses have an automatic problem: do they want to see 3D or just see? Kids have problems since there are only two sizes of glasses available: small and large. The new Sony 3D glasses are the lightest weight and lightest tint I've tried on, but none are too comfortable for long periods.
Social issues. Picture the family room where they’ll be taking the glasses off and on to talk (heaven forbid) or to switch between 3D and non 3D programs. Ultimately 3D TV will be able to be viewed sans glasses. Glasses free 3D screens from Nintendo and few European companies are already being shown, but glasses free screens use a different process (the "lenticular process") that makes them look a little cheesy -- like those 3D greeting cards or buttons that move as your eye moves. Glasses-free lenticular process screens are currently limited in size due to the newness and constraints of the technology. You'll see 3D cameras and phones using the glasses -free approach, but not anything much larger.
Technique: 3D isn’t bad, it’s just that the techniques that work in a 2D world don’t work in a 3D world. Storytellers will need to reinvent the tools. Journalist Steve Wildstrom shared this insight: 2D cinematographers have been at it for decades and have developed certain techniques that don’t translate very well. 2D tends to rely on a focal image for each frame of the film. It plays with lighting and shadow. 3D has no equivalent. Things seem to pop in and out of the screen almost randomly (which is one of the reasons that 3D animations look better than real life movies.) You’re willing to suspend your disbelief at ToyStory or Avatar, not at Midnight Cowboy.
Landscape vs. sports is another issue. You'll notice that most 3D screen displays look best when they're showing a still frame or a slow pan through the gentle countryside - in part that’s because quick action doesn’t work well on the current generation of 3D screens. There’s too much flicker as the images are processed. Even the best sports I’ve seen in 3D seem kind of faked (The golf ball moving away from you isn’t very 3D looking, and a rise in the golf course looks more like a geometric shape than a grassy hill, for example).
The Source of the Image: 3 D footage today is coming from three places: 2D video that’s been converted into 3D, 3D movies (almost always animations) and new “made for 3D sources” like ESPN. Those “made for 3D” from the start are the best of the lot, but expensive to produce and still look pretty random --- sort of the way intemperate use of fonts produced the ransom note look in the early days. I heard journalists liken this generation of 3D experience to watching a Viewmaster or some cardboard cutouts. I can see the similarities.
You may think that's your sweet little girl, sitting on the couch, playing with her Barbie Doll. A closer look and you realize she's a little Mata Hari wannabe.
At a press gathering today, with tongue firmly implanted in cheek, Intel warned of the Hourglass Syndrome. It hits when you’re expected to keep up with everything – email, facebook, twitter – but instead you find yourself staring at the endlessly spinning hourglass icon on your screen – your technology is failing you in a time of desperate need. The feeling of loss of control, helplessness and despair – yup, you’ve got
Recently at the Nintendo store in NYC I got a chance to doodle around with
Lane Merrifield, the creator of
Somewhere between a 








